I pretty much feel nothing after the game ended, compared to Life is Strange where I obsessed over the ending for days or Oxenfree where it really inspires a lot of thought. It was a worthy experiment in gaming, but I feel like it failed at resolving the tension it created. I get they were trying for something different, and I'll give them props for that, but it was a bad different rather than a good different. I feel like they copped out on the ending. They built up this entire feeling of paranoia, being watched, not knowing what was truly going on, and yet the answer is so basic is it litererally the first thing to pop into Jon's Head. It was so atmospheric and so engaging, and the ending is so incredibly bland. Honestly, I loved every part of the game, up until the ending. The dialogue and emotional scope of the game felt very real, so having a plot grounded in reality instead of being some inane conspiracy with government plots, coverups, etc. I'm not saying this specifically in reply to you, but to people who felt that the ending was misleading and anti-climactic. If you were trapped in a lookout tower all summer, only seeing a few people face to face for months, you would start to make some leaps in logic once you felt you were being watched and followed. Sure we all felt a little misled by the red herrings of it being far more sinister than it actually was, but in life we all get paranoid and make giant leaps in logic to explain some strange things happening around us. I thought it was great from beginning to end. It was a perfect emotional punctuation to a very heavy game overall.
You see Brian so happy and full of life, playing with a toy dinosaur and a final picture of him and his Dad looking very happy together. The last 3 photos they show during the credits actually brought a tear to my eye. His entire life became about hiding what happened, and from checking out his little bunker, he kept a bunch of Brians stuff (even the nerdy crap he didn't understand) next to his bed to remind him every day. Despite him being an asshole and making incredibly stupid decisions, he clearly loved his son and regretted what happened every day. Not about the final mystery, but that the plot was going to be heavily involved in their disappearance.Īs a mentally ill person, I felt some empathy towards Ned. Sure it wasn't the mystery the game was "building up", but the clues about the Goodwins were there from early in the game. For comments write (/spoiler), like this: This is a spoilerīig thanks to /u/Pineapple_Plague for making the snoo and /u/garg0 for making the artwork displayed on the sidebar!.If your link contains spoilers, assign a spoiler flair with the flair button.No low-effort or clickbait style posts.If the thumbnail contains spoilers please mark it as NSFW.In Firewatch you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.